Thread: Some questions
View Single Post
  #7  
Old June 9th, 2005, 01:19 PM
Nerfix's Avatar

Nerfix Nerfix is offline
Lieutenant General
 
Join Date: Sep 2003
Location: Hyvinkää, Finland
Posts: 2,703
Thanks: 0
Thanked 1 Time in 1 Post
Nerfix is on a distinguished road
Default Re: Some questions

This is a theme (a tad...diffrent one) I planned for Vanheim in case one can create themes:

FEWNLAND

The Vanir have disappeared for good. For a long time the masterless humans warred with eachother and barbarism reigned.

Now with the return of god the kingdom of Fewnland has been found from the three once warring tribes and civilization, organized magic and smithcraft are returning.

The northern Saponians are still partially barbaric hardy men from the northern areas of the kingdom. The Saponian Shamans guard their holy lake which is believed to be a gate to the netherworld and the Hills Where Fox Landed with the aid of Lake Guardians and Fox Warriors. Even though the worship of elders and The Great Fiery Fox in Heavens has been replaced with monotheism the Shamans are potent mages of netherworld and heavenly fires and they wield priestly authority. The Saponians are highly attuned to their ancestral homeland and very rarely emigrate.


In the southern part the two long-hostile tribes, Pohjans and Karelis, have been united and the revered Bear Warriors, Hakkapelites and Metsäjääkäri's fight side by side while infantry that resembles the soldiers of the now-crumbled Vanheim makes up the bulk of the army.

Monotheism has replaced the old tribal pantheon and the Priests of One God now wield the religious authority and limited magical skills while the Sons of Kaleva, the highly revered arch priests of the faith guard and maintain the god's earthly residence, the temple-palace of Kultaranta. The Spellsingers and Great Knowers pass the lore and knowledge to peasants and warlords alike.

Race: Humans, prefers cold +1
Military: Medicore infantry, stealthy bowmen, sacred infantry and cavalry.
Magic: Nature, Air, Random. Saponian Shamans with wide skills can only be recruited at capital.
Priests: Average mage-priests of Wind, Nature and Fire. Shamans wield weak religious authority. Highly skilled Sons of Kaleva can only be recruited at capital.

In a nutshell: Great, expensive units thrown in middle of medicore infantry with expensive, strong but very MD-vulnerable mages and tamer but more expensive mage priests and cheap-esque random mages.

What an intresting mix of norwegian mythical name, Finland, Sami people and Jack Vance's literature!

[img]/threads/images/Graemlins/Flag_Finland.gif[/img]
__________________

"Boobs are OK. Just not for Nerfix [img]/threads/images/Graemlins/Smile.gif[/img] ."
- Kristoffer O.
Reply With Quote