Re: MR & SP
Basic penetration of a spell is 10 (or 11 maybe), plus bonuses given by items and higher levels in the path, and Magic Resistance is used to protect yourself against such spells. Spells that are easily negated result in a +4 bonus to MR for all targets of the spell. As usual, 2 open-ended dice are rolled to determine whether a spell works or not.
Hmm... I cannot think of one map really made for SP play, with AI alliances. It should be easy enough to do though. I believe Gandalf has one such map (Us vs them), with three allied AIs, but don't quote me on that.
|