Thread: MR & SP
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Old June 9th, 2005, 08:28 PM

magnate magnate is offline
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Default Re: MR & SP

Thanks for all the replies ...

Alneyan - so for proof against a basic spell penetration of 11 I need MR of 21 or 22, right? (21 if a draw means a save, 22 if a draw means the spell takes effect) I presume that the bonus for high paths is +1 per path level higher than needed to cast the spell. I know it's not exactly proof because of the open-ended rolls, but apart from that possibility (which you can never eliminate altogether), MR of 21 or 22 should be enough for most things ...?

Ironhawk - thank you, I am doing precisely that. I'm looking for an SP challenge to take up my spare time ...

Boron - no, I confess that I've not played every single theme! I will continue to explore them all, but I have to say that so far I've not found the theme to make much difference, providing I capitalise on its advantages and play around its weaknesses. I am playing pretty crowded maps though, where capitals are often only 2 or 3 provinces apart. In my last game I was stunned to hear Atlantis wiped out on turn 10 or so - it turned out they'd started two provinces from Ulm and Ulm's stronger dominion had snuffed them. Interesting. I will try S&A and New Age and see how they go.

Zen - yes please! I've not tried any mods or maps yet except the ones included in the installation, so I'm up for downloading some new scenarios. I have to say that Power Of The Eye is my favourite so far.

Cheers all,

CC
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