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magnate said:
Thanks for all the replies ...
Alneyan - so for proof against a basic spell penetration of 11 I need MR of 21 or 22, right? (21 if a draw means a save, 22 if a draw means the spell takes effect) I presume that the bonus for high paths is +1 per path level higher than needed to cast the spell. I know it's not exactly proof because of the open-ended rolls, but apart from that possibility (which you can never eliminate altogether), MR of 21 or 22 should be enough for most things ...
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No... if you have MR 10 you will lose ~64% of the time, ~54% at 11, ~46% at 12, ~38% at 13, and so forth (numbers are sort of vaguely remembered, not exact). Each side has a 2d6* added. Consult the die roll thread for details... but you only need MR 11 or 12 to usually be safe, and you're never always safe. 18 (pretender MR) is fairly safe. Additional spell levels give +1 per 2 levels IIRC, and there are penaid items like the Rune Smasher... and Dominion also affects MR. People like Magic+3 in MP.
Actually I forget if a tie strikes or not, but it says in the die roll chart thread...