quote:
think they work the same way on WPs? on ship armor, does the ability still persist for all 30 turns even when the components are destroyed?
Ship-based Crystalline armor effect is recalculated for every hit.
EG. my Dragon class BB, 9 BCA III's.
It takes bLast after bLast from an enemy ship. Every four hits, I lose another chuck of armor, and the damage leaking through my shields increases by 8 points.
Next combat turn, the armor is partially healed back, and the crystalline effect rises.
I haven't tried it on WPs, since it is so very hard to get a decent planet in the combat simulator.
I suspect that the crystalline effect might recharge the
planetary shields, but have no effect on the platform's shields (since the platform + shields => planet hitpoints).