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Old June 12th, 2005, 01:26 PM
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Cainehill Cainehill is offline
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Default Re: The Dominions 3: \"Wishlist\"


One thing I think would add a lot to Dominions 3, and yes, it's greater variety. A few more terrain types, special terrains if you will, to allow greater diversity and tactical/strategic nuances in maps.

True "Port" provinces, which would allow sailing to other ports but would not be usable by fliers. (This might also be done via a new type of neighbor command.) Reason for this : currently maps which attempt to implement ports are abusable via flyers, a la Cradle of Dominion. In addition, I think strategic movement should both begin and end in a port - ie, cavalry can't move across a sea and extra provinces beyond.

Chokepoint provinces : land provinces that can't be bypassed / flown over.

Portals : to allow movement to another portal, but without the provinces being considered neighbors for purposes of scouting, dominion, castle admin, etc. These could be two-way or one-way, and require a troop to at least begin movement on the portal province.

Another variation on "neighbors", to indicate provinces which aquatic / amphibian troops can cross between, but which non-amphibians can not. This would solve some issues with maps using rivers/bays/lakes as barriers between provinces, where logically amphibians should be able to go across. (Also possibly for flyers to cross - a half-mile wide river might be a near-complete barrier to infantry and ground troops, but not to flying troops.)

I'm sure there are other possibilities others can think of, but these would really add a lot to facilitate the ingenuity of the Dominions community's mapmakers.
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