Quote:
Endoperez said:
About maps: any picture can be a map. However, the game only reads one thing out of them: the color white (255,255,255). Every white pixel is a province. The provinces are numbered a spesific way which gives them numbers. The province numbers won't change unless white (=new provinces) is added or removed from the tga.
The neighbourhood is determined with #neighbour pr1 pr2 tags in the .map file. You have to determine the neighbouring provinces manually. However, the game also reads red or mostly red colors (I haven't checked this out myself) as borders. That gives a starting point, but presumably isn't good enough in most cases.
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Are you saying I have to draw the borders manually !?!?
Or is that I only have to mark the map with those white dots... whatever those are...
And not even a save/load mechanism !> Christ what a clumsy interface
G.