Thread: Map Editing
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Old June 13th, 2005, 03:37 PM
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Default Re: Map Editing

If you take a picture (just a picture, can be anything but maps work the best), and want to make a map, you have to do this:

Change all pure white pixels to almost white (from 255,255,255 to 254,255,255), and add a single white pixel to every province you want there to be.
Then, use the DomII's Map Editor to try to quess the neighbours or the provinces. It might work, but there probably are some mistakes. If there were red borders around the provinces of the map, it works much better, but you don't have to have the borders in there.
If you want to fix the mistakes the Map Editor will leave, you have to check out every province in Map Editor, and if it has a neighbour it should have or a should-be neighbour isn't a neighbour, you have to click on the picture of the map.

You have to mark every would-be province with one white pixel. You don't have to draw borders, but if they exist it is easier. And if you want to be sure everything works like it should, you have to check every province. I don't think it would take that much time, if one already had a picture from which to make the map.


And the save/load mechanism "issue" isn't about interface. It works, or rather, it doesn't work that way because it isn't supposed to. If you make a mistake, you can't just reload it away. Also, the developers link to, ergo they must like, several roguelikes (combat-centric rpgs with ASCII instead of graphics and permadeath, think Diablo II on Hardcore, on highest difficulty), AND the game is meant to be played in multiplayer.
This hasn't bothered me much, as it keeps me from making save/reload/reload/reload/reload/reload/quit I might be doing otherwise. Even if I decide to just quit, I have just saved quite a lot of time.
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