Thread: Fire Rate 0
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Old June 14th, 2005, 11:26 AM
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Default Re: Fire Rate 0

Well that's not cheating . I suppose though, if you made a weapon with low dam, that mihgt be a cool thing to do. Hmm let me make a possible example.

Name := Death Ray I
Description := Mid range weapon that lays down a continous beam, using all of a ships resources
Pic Num := ??
Tonnage Space Taken := 100
Tonnage Structure := 100
Cost Minerals := 500
Cost Organics := 0
Cost Radioactives := 250
Vehicle Type := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used := 25
Restrictions := None
General Group := Weapons
Family := 2000
Roman Numeral := 1
Custom Group := 0
Number of Tech Req := 2
Tech Area Req 1 := Energy Stream Weapons
Tech Level Req 1 := 5
Tech Area Req 1 := High-Energy Discharge Weapons
Tech Level Req 1 := 5
Number of Abilities := 0
Weapon Type := Direct Fire
Weapon Target := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng := 5 5 5 5 5 5 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type := Normal
Weapon Reload Rate := 0
Weapon Display Type := Beam
Weapon Display := 1
Weapon Modifier := 0
Weapon Sound := apbeam.wav
Weapon Family := 2000

There, what do you think?
Obviously scale it down for units.
Think what would happen if the ship had a quantum reactor.

:Edit: Oops, mispelled somehting.
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