Re: Slugfest 3 (open)
I took the Father of Serpents with E4D4N4. His job was searching using the missing schools from my Fire/Air/Water/Astral prophet CM. Also the three level 4 schools gave a minor bless to my red guards, celestial summons, and mages. That part worked splendidly in that I found 21 sites in 7 provinces searching 1124244040 (missing blood and unholy) with only my astral-random prophet plus God. Of course, waste is supposed to have a 20% site bonus, and when added to the 75% game setting, this seems right to me based on my numerous sites.
I took income scales (order, growth and only heat 1 sloth 1) for high gold. In my test games after about 10 turns, I was able to recruit a CM every turn plus some red guards & archers, and still build 450 gold castles every other turn. I testing mostly on Inland, which was a huge mistake in retrospect. Had I noticed the preponderance of wastelands and the many starting spots with too few neighbors on Ringworld, I would have made a different pretender. If I had known I was starting next to a VQ, I would have taken the Fire 9 bless and quickly destroyed her with my Celestial Soldiers and Red Guards. But I had taken F9 bless in one of my recent games and wanted to try something different.
In the actual game, I suffered from a serious lack of income. Also, my drain 1 scale meant I was in dire need of a library, but I never found one.
I did discover that TC without magic research is pretty darn bad! Though TC may be weak regardless...
For sure, I will know a lot more about how to play TC next time!
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