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Old June 15th, 2005, 05:16 PM

Ironhawk Ironhawk is offline
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Default Re: Invisible Swarm III: open

Quote:
jeffr said:
Oh, I agree that the White Centaur is among the best, if not the best sacred unit that I have seen. Better than your Black Hunter (although that unit is good). I based my strategy on them. They may not have a counter in the early game if they are used aggressively, although you destroyed many of them (as did Ironhawk, by the way). I didn't just roll over anybody (unfortunately ).
For the record, the only thing that I found to be a workable counter to the Centaurs was powerful battlefield magic. Air would be great but Fire worked really well too. The trick is to get one-shot-one-kill (which is hard, since they have 20hp!), so that they dont go beserk and you have *some* chance of routing them.

Trying to fight them with regular (or even elite!!) troops is basically suicide. The only way I did any damage at my capitol was to just throw as much chaff at the centaurs as I could muster and then blast the hell out of them with Flares, Fire Darts, etc while they were tied up for a turn or two. In terms of later game magic, overland artillery spells wont be too useful since they have high HP. I'd once again bet on the chaff/spells combo. Tho centaurs might be vulnerable to GRs. And I found that jeffr staffs his armies very lightly with commanders. If you have assassins or assassin spells, use them. At the least you could knock out a blesser.
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