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Old September 1st, 2001, 12:54 AM

arthurtuxedo arthurtuxedo is offline
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Default Re: Weapon modifiers need fixing

dogscoff - Ignored it I'll think up something to do with it later, but for now I don't need to because I'm only using the mod for myself and neither I nor any AI player (that I know of) uses Religious Tech.

Mephisto - Yeah, I did find that out actually when I saw that the AI had no weapons on any of their ships except the big ones because massive mounting a DUC takes 360K (or something like that). I also found out that the AI will always try to build the biggest ship they can, so I can't give all the ships at once because in the beginning it takes over 1000 turns to build a Command Ship (10,000 Kt). I suppose I could have standard SEIV mountings for the AI and the modded ones for players (racial tech "Is a Player" maybe). I'm working the kinks out.

Hotfoot - I-War board, right? I'd like to come up with new techs and combine it with other mods and whatnot, but I just don't have the patience to wade through research files. I enjoy mucking through components.txt, but messing with the AI research files is something I'm just not willing to do.
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