Re: Babylon 5 map creation: The Hyperspace issue
I made an FTL map with hyperspace systems.
Took me 12 hours of work starting from a small randomly generated map to add all the warppoints.
But it does look nice when done.
With the hyperspace systems all set together in the middle, and warp lines radiating outwards to all the normal systems, you get a really cool 3D effect.
However, because of the massive interconnection between systems (12 warppoints out to hyperspace and back for each system), the pathing routines totally choke.
Your ships can thusly only follow line of sight orders in the system they are in.
To travel to a distant planet, if you gave an order to just move there, the ship would sit and do nothing.
Instead, you'd have to tell it to move to the warppoint in this system, warp, move to the next warppoint, warp, and so on.
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