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Old June 20th, 2005, 12:32 PM
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Cainehill Cainehill is offline
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Default Re: A humble suggestion or 3

Quote:
Alneyan said:
Quote:
Cainehill said:
I believe someone actually did a mod that facilitated removing all the spells and constructed items, but I think it had to be editted to get the exact level of magicality desired, and then distributed to all players.
Actually, these are two mods to do that, but you can merge them without any problem. They are SC's Null Spell mod and my own Null Item mod; paste all the contents of one of these mods into the other, and remove everything with a research value higher than what you need (Find and Replace all in a text editor). It will, of course, conflict with any other mod changing spells and items, most notably Zen's Balance mods... unless you feel like converting Zen mods in the Null mods format.
That's why I think it would be wonderful if it were a command line (or other) option : it could be used with any set of mods to quickly and easily cap the research levels, without the likelihood of introducing errors into the mod files (or winding up with scads of copies of modified mods : one for research 2, one for 4, one for 6, one for 7, etc). Much easier to programmatically cap the research (vis a vis the demo) then to manually edit complex mod files time and again.
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