Quote:
Norlion said:
The Great grumbler! I am not worthy! Why to Vorlons need cockpits? They are living ships. Okay I guess if the pure light, I'm so perfectly orderly" Vorlons want a ride in their fighters. I beat their rooms are messy! Do the Fen/Shadows/Vorlons or Technomages lurk in Hyperspace at all? Also Hyperspace should eat up a lot of supply because of all the currents.
I love all the race techs and different crews. Very well thought out.
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Well, "cockpit' is a game concept. you want to include it because the "leaky armors" can allow the control system of fighters to be hit that way. What it really is is a receiver for the Vorlons onboard the mother ship to direct it remotely. Something like it (but not as good) is a findable Ancients tech, "Autonomous vehicles."
The whole hyperspace thing was hashed out a long time ago. Originally, hyperspace sectors did not have stars, so you needed the get out of them before you ran out of supplies. This did not fit the series, though, so they have suns now (though you cannot se them becasue they are the same color as the background).
I tried at one point making all hyperspace sectors "black hole" sectors with a pull of one, so ships had to use power every turn to stay away from the center, but that seemed far more of a hassle than was worthwhile - it just was not fun, and the AI got confused by it (especially with movement 2 colony ships).
So now hyperspace sectors are just regular sectors but with no planets and a cool background.
Any ideas to enhance the hyperspace sectors can go into the final mod if they work.