Re: Babylon 5 map creation: The Hyperspace issue
I'm sure someone has come up with this idea...but...it seems so simple...In B5 if I remember correctly there are two types of ways to travel via hyperspace...1) Ship generated hyper-jump drive, and 2) a stationary hyper-jump gate...
Can't you just give an engine type component the ability to open and close wp's, and not have any wp's on the map. Different engines will of course allow you to go different distances...for ships without these drive, or one big enough to get certain places, then a static base, with a gate wp opener could be utilized...unless you want to have battle or encounters in hyperspace...I dont really see a need for it...
Kana
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