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Old June 21st, 2005, 06:53 AM
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Default Re: The End of Galactic Civilization..... Mod!

Actually, I'm thinking about implementing leaky intel. I.E. Removing all defense projects, and having people run Intel sabotage projects whenever they suspect another empire is using intel on them. It's implemented in another mod too, though I can't remember which.

NA: Well, just take a look at the Cold War. And indeed, I'm going to make superweapons more affordable. Some are even capable of firing at other ships (like the Death Star's superlaser in EpVI), vaporizing smaller ships with a single shot. It might be a good tactic (and certainly a good roleplaying maneuver!) to build up rather large fleets of super-weapon-equipped ships spread out over many systems, and mothball them. Once the enemy knows you're doing that, he's more than likely to do the same thing. Arms race, anyone?

That way, especially if you remember to spread out the super-weapon ships over your entire empire, you've got a Cold War situation. As soon as the enemy launches even just one solar nuke at you, you can send in your own ones to blow up his systems, resulting in him sending his solar nukes etc. etc. etc. This way, a truly large-scale war will be a war of mutual annihilation. Sure, you can engage in small border conflicts between patrol gunboat groups whose courses intersect, but once the really big guns - i.e. the truly massive warships - arrive on the scene, it's bound to devolve into either a cold war-like arms race, or a massive war of solar nukes.

Oh, did I mention it will be a roleplaying mod?
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