Uh-uh. Sure, I can add them (and I probably will, now that you mention it), but they
won't be stalemate-breakers.
Say, you and your enemy have got a combined arsenal large enough to destroy the entire sector three times over. What then? You build fast, well-armored planetkillers instead of solar nukes. You send a few to the enemy. He then proceeds to build his own planetkillers, and builds a few more than you did. Then, you build
even more planetkillers, which elicits a response from the enemy, which is building even
more planetkillers etc. Repeat until you've got a combined planetkiller arsenal large enough to destroy the entire sector ten times over.
Wars are to be regulated. Certain rules must be drawn up at the start of a war, and both sides must agree. You can agree to fight only with your border patrols, or only with carrier strike groups.
Also, in PBW games, there could/
should be a "game master" player, sitting in an isolated system in a corner of the map. He has a map of the entire sector (i.e. Ancient Race) - make sure you've got omnipresent view on - and he can regulate stuff like wars, treaties, aggressive expansion and so forth. All players answer to him, he's like a Galactic Council. Mostly, he just sits passively in his own little system, watching as Galactic events unfold, but when he sees fit he may intervene to give advice, steer a player away from certain actions, or even give direct orders to a player. Such a Game Master can start and end wars, regulate multilateral alliances, etc.
Oh, did I mention that it will be a roleplay mod?
