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Old June 21st, 2005, 05:16 PM
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Default Re: The End of Galactic Civilization..... Mod!

"Munchkining"? Please, I know you want to explain what that is so deeply.....

Also, I'm changing resources. (Best way of putting it.)
Minerals are now Raw Materials.
Radioactives is now Energy.
And finally, Organics are now..... credits.
Raw Materials are necessary for pretty much anything, Energy is required for complex systems, reactors and such, and Credits..... well, that's a different story altogether.

Credits are Galactic currency. The only way to gain Credits is by building Cities (whose inhabitants pay taxes) and various forms of Banks.

At the moment, there are two types of bank:
-Interest Banks, with a very large bonus to Credit production and some Credit storage.
-Savings banks, with a smaller (but still large) bonus to Credit production and quite a lot more Credit storage.
There are also Vaults which only store Credits and do not provide any bonus. They store far more than both types of bank put together, but do not increase Credit income and therefore are not classified as Banks.

Credits are used to pay for certain things. Large, expensive projects require an ample amount of Credits. Mercenary ships (i.e. ships with a Mercenary Bridge) cost 5 kilocreds (5000 Credits) per turn. Credits can freely be exchanged between players in exchange for other items and resources, or with the Game Master for resources.

I'm going to work out exchange rates soon.
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