Updated! Current version 0.3.
- Engines per move would be a valuable statistic in the vehicles section for many mods.
Added.
- Why do the entries for vehicles:mines in the demo there say "must have 1 computer core"?
Eh, error 'must have bridge' requirement wasn't checked properly, fixed now.
- Tech level zero in the techlist seems pointless, since you can never have tech level "minus one", and thusly, a requirement of level zero is not a requirement at all.
I didn't have it initially either, but I saw a level 0 tech requirement in the Adamant mod, and the game seems to allow it...so i added it...i suppose i could hide it if it offers nothing new. I assume a level 0 requirement means it becomes available as soon as the required techarea becomes available.
- As you can see in the entry for Stock Ion Engines, abilities with a null description should not have a point for the blank ability.
Description-less abilities still need to be indicated somehow though. Perhaps a list of the abilities themselves in addition to the description boxes?
The latter is what i had intended, but only did it for vehicles, and forgot to do it for facilities and components as well. Fixed now.
I'm also wondering if this thing handles infinite range missiles with their 21st damage-at-range value?
The program would read it, and convert it as well, but the page will only display the first 20. Any suggestions on how to display it?
Oop. Won't run. Got an mscoree.dll to go with it?
Hmm, i found one and uploaded it
here. Let me know if it works and where it needs to be placed and i'll include it in the zip file as well.