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Arralen said:
The processor is most likely not the culprit. I've been running the game on a C4-1500 for some time and never had any problems.
It seems, though, that there a troubles with multimedia codecs (Windows Media Player Plugins?!) of some sorts. Seemingly the WMP gets to anxious to play the avi and mp3 files the WinSPMBT uses, that both apps cl(r)ash about it ...
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Yes - Plus I was wrong about the Celeron, as it does have a floating point co-processor it seems. Looks like I may have been confusing that one with another cut-down budget CPU.
The other thing seems to have been PCS with a lot of real RAM used up by background programs (loaded at start up probably). The game wants real RAM, so some folks may well need to trim down some of these service tasks to free some space, and/or increaseing the windows swap file size may help a bit.
Cheers
Andy