Add more parts, L3 has an object convertor so you can import DXF files. When I need custom organic parts or a unique shape, I just fire up a freebie patch editor like sPatch or HamaPatch.
There's also a new human and mecha library. They're great (free) add-ons to DoGA L2 or L3.
Detail is relative, add more parts and zoom back. I've seen some wickedly detailed models built in DoGA. DoGA Battle is an irregularly run just for fun contest that Team DoGA hosts.
http://www.doga.co.jp/english/events...tle/index.html
BTW, these are all L2 models and do not take advantage of L3 features like bump mapping, glow masks, or transparencies.
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TAZ
[ 03 December 2001: Message edited by: zircher ]