Re: was the new movement penalty really necessary?
It goes some way towards reality in the relationship between time and space by stopping time travel (as well as some cheats).
Say a move is 1 minute (bit easier to calculate for)
Old system - infantry move full move to a transport, load for free at second 60 of the minute. Transport now sets off (at second 0, when the infantry would have been 100+ metres away and just stepping off!) and moves 100% of its move and drops infantry, for free at second 60. Infantry have now moved 120 seconds worth of movement in 60, and warped into a transport that was 100+ metres away and moving off at speed at second #1.
By charging both sides of the equation some points for the load and unload process, you balance time and space a little, probably as much as you can in a turn based game.
Cheers
Andy
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