Thread: Babylon 5 Mod
View Single Post
  #4778  
Old June 24th, 2005, 11:50 AM
grumbler's Avatar

grumbler grumbler is offline
Sergeant
 
Join Date: Jul 2002
Location: Remington VA USA
Posts: 318
Thanks: 0
Thanked 0 Times in 0 Posts
grumbler is on a distinguished road
Default Re: B5 MOD General

Quote:
Imperator Fyron said:
Yes.
Yes, but only for the larger ship sizes (1000 kt and above), bases, and satellites. The idea is that smaller ships use smaller, shorter-ranged-but-faster-firing weapons, while the larger ships get more range and damage but less ROF. This is for the computer designs, of course. Human players can trade off the weapons normally, but weapons are larger than they used to be.

The design intent is that a typical "balanced" ship will have about 50% of the hull dedicated to engines and control, about 20% to armor, and about 30% to weapons.

In most cases, this will result in computer designs with two primary weapons. Ships cruiser and larger will also have one or two secondary weapons (which are the same weapons as the primary weapons on the smaller ships). Heavy destroyers and above will also have point-defense weapons.

I considered continuing the weapons size distinctions to "super-heavy" and "massive" for dreadnoughts and base ships, but found that other than range and damage (both adequately handled by mounts) there was not a lot of meaningful distinction to be made.

Satellite and base mounts are pretty much unchanged from the 1.49 version, giving both a considerable, and intended, advantage over ships.
Reply With Quote