
September 13th, 2001, 08:00 PM
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Lieutenant General
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Join Date: Dec 2000
Location: california
Posts: 2,961
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Re: PCMod under construction. Permissions needed.
quote: Originally posted by suicide_junkie:
Quote:
-missionaries-combattant (fighter based boarding parties, thanks to P&N swashbucklers) Which are currently not operational, due to SE4 not even checking for the "capture ship" ability on units. You'll have to wait for these to become useful in a future patch.
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i swear that i remember using them in the Andromeda scenario. I dont think that i imagined it, but i will have to double check now. thats alright tho, we will just give the religious something else. maybe they can disbelieve things and turn oncomming missiles into nothingness 
since everyone is so keen on them, i will sneak the point defense repulsor in there too.
system abilities on ships is something that i toyed with a long time ago, and the cloaking never worked quite right. you cant make planets disappear, but you can make them seem unpopulated. you can also prevent them from being attacked, which is slightly silly.
system wide value changeing components might be a tad powerful, but if they were put under advanced religious, and the trait cost was upped, and they were sufficiently hard to research and build, it might be okay.
Since I am doing alot of the balancing with research costs, a high tech game might find most of the people taking similar traits.
[This message has been edited by Puke (edited 13 September 2001).]
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