Re: Bug Report
OK I have Fridays off so I got to play ALL day yesterday. I found a few weird items that may be considered bugs or undocumented design features.
1) This one isn't new at all but I figured that it would have been fixed. Can y'all please fix the "Million Dollar Man" syndrome (able to run at 60mph) with routed units. It is damn annoying to see an infantry unit hitting speeds of 20 MPH when they have been routed. The loading/unloading trick with infantry and APCs has been fixed. Please fix the number 1 reason why this trick was useful. If a unit is routed and in forced retreat setup a flag to only allow it to move its' movement points worth of hexes. I've seen Japanese Infantry units manage to move 14 hexes over rough terrain in a turn (9.5mph or the speed of a marathon runner not counting terrain considerations).
************ YES, this can be annoying and I have noted so in the past. It is, however, not something either Andy or I have considered a really serious issue simply becasue it's not something *we* see all that often. Obviously you see it more often or are more sensitive to it when it does occur. There may be something we can do about it. We'll see.
2) Campaign setup: because of countries 3 and 4 (some annoying Eastern Bloc countries) in campaign setup you can not set start date before 1949. After switching countries 3 and 4 to RED country you can. Please set default Campaign setup of countries 3 and 4 to nothing or Red or Blue.
******** See my other post. Change the nations then the dates
3) Seems wrong that the ricochet sound is played before the kaboom sound. In DOS SPWW2 the ricochet sound is played for a hit that doesn't penetrate. Kaboom is played for a hit that destroys target. WinSPMBT is playing both sounds sequentially.
******** This is the first complaint we've heard about this. I will look into it
4) It seems that Google Desktop prevents WinSPMBT from staying front-most application. The work around is to open Task Manager and using the Switch To command. Doing this keeps WinSPMBT front-most.
**** OK. If anyone else notices this we'll tell them
5) The intro movie is not centering itself on the screen. I use 1024 x 768 resolution and the intro is hanging off the bottom right corner of the screen.
***** Not on mine or anyone else who playtested. The only time I have seen something like this at all is when the screen resolution is changed after booting up then the game is run. Do you have a taskbar on the side of your screen??
5) Having the Help File setup for 1152x864 resolution is pretty annoying. The default screen size used by Windows 95 through Windows XP is 800 x 600 or 1024 x 768. 1024 x 768 is considered default by every developer on the planet since 2003. I know that whoever wrote the Help File is going to say I'm wrong. 1152x864 is a resolution typically used by someone with a 19" CRT Monitor. Most people don't have 19" monitors. Most people buying monitors today are not going to buy a 60 lbs CRT. Even if I do have a 19" CRT I'm probably going to use 1280 x 768 which is the standard resolution for a 19" monitor.
*******That was me. I run 1152x864 on a 17 inch monitor. You are the first one to complain. I think it's safe to say that everyone who DL the game has a different system and a different idea of what's correct. I had no idea "1024 x 768 is considered default by every developer" Had I known that I may have set it up differently
Don Goodbrand
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