Re: lag in detonations and destroyed vehicles
Same here, tank hit - 21..22.. - resulting animation/sound.
Tried to tweak everything I could, so the game was superfast, but the delay stayed the same. Also independent of FullScreen/Window, with or without sound, DirectX/GDI, resolution, animation detail, message delay etc. Just seems as if the game would take a break while calculating hit results, maybe with an abacus :-)
Magically, I have it on both my Desktop as my laptop.
Is it safe to say that it's XP related? :-)
ps. also tried the Compatibility Mode, but no success.
pps. It's still faster than this forum is right now for me ;-)
|