Re: lag in detonations and destroyed vehicles
			 
             
			
		
		
		
		 
Same here, tank hit - 21..22.. - resulting animation/sound. 
Tried to tweak everything I could, so the game was superfast, but the delay stayed the same. Also independent of FullScreen/Window, with or without sound, DirectX/GDI, resolution, animation detail, message delay etc. Just seems as if the game would take a break while calculating hit results, maybe with an abacus :-) 
Magically, I have it on both my Desktop as my laptop. 
 
Is it safe to say that it's XP related? :-) 
 
ps. also tried the Compatibility Mode, but no success. 
pps. It's still faster than this forum is right now for me ;-) 
		
	
		
		
		
		
		
		
		
		
		
	
		
		
	
	
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