Quote:
BigJim said:
Ok will try and capture some video for ya, I just played a generated campagne where in the last game I was the defender, I had "earned" enough points to have about 15 M1A1's, the enemy assaulted with no less than 150 vehicles most of which were tanks over 50 were main battle tanks, along with "hords" of infantry and arty and aerial attacks on EVERY turn, which by the way targeted my stinger assets on the first turn BEFORE they had fired. The AI's "buy" points had to be HUGE to afford all the assets thrown my way
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You didn't tell us WHO "the enemy" was or how many points you are using. That is important information. All we need is a simple save game to see what it is YOU are seeing to make this conversation more relevant
The game DOES NOT specifically target things like Stingers unless they have fired. There is NO code in the game that does this. If you got whacked it's because you were in places likely to be hit by a human player who's thinking because Andy programmed it to target likely areas of concentration
Quote:
BigJim said:
I also note that you did not address my main complaint about LOS advantage???
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Yes, he did...
"The game uses the same code to spot and hit, there is no "AI bonus"."
That applies to arty as well as units seeing other units. The is NO special AI bonus
Send a save game of your campaign. We cannot comment further on this without seeing what you are seeing
Don