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Old June 26th, 2005, 02:26 PM
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PlasmaKrab PlasmaKrab is offline
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Default Re: Future Combat Systems ---- USA

Quote:
kevin said:
Plasma,

Oh ye of little faith. One can simulate all the C2I mods somewhat easily.

OK, let's discuss that
Quote:

1st --> Since the player has a "God's eye" view of the battle field, IVIS systems are not a problem

If you mean that the commander ("Lt Col Player") has an instant view of the whole batle field and collects the inf from every sensor at once, right.
Actualy, that is much easier to do in a video game than on the field.
Quote:

2nd --> Since the game does not simulate active radar detection, vision can be boosted to simulate UAV's, sensors, etc.

Boost vision of units to simulate other attached units? Sounds weird but might do the trick for now. Just not quite as good as what you could expect . What about ground-launched one-shot UAVs/FOGMs? Maybe time for a new weapon class?
Quote:

3rd --> We know from open sources FCS will be: 20 tons, less armored (than MBT), engage and kill targets at 6K meters, etc. There is a wealth of info if one digs.

Alright, the global concept is not a problem, though it can still change until fielding time!
Besides, take a look in MOBhack, check ALL 20 tons, medium armour, KE gun vehicles, and dig out their icons.

See what I mean with unfinished design? I don't rely enough on my mediumnic skills to extrapolate an icons from such general info. That is why I would have personnally waited until release of the first prototype.
From this point it is easier to deduce the final result (i.e. more intricate, ugly and EXPENSIVE ).

And, can you put the FO logic far enough as to count as laser designators, unit-to-unit data link and so on? So one unit can do the FC and the othr one the firing? Remember Apache/Kiowa teams?

Well, do as thou willst, I personnally will wait and see [img]/threads/images/Graemlins/icon10.gif[/img]

Thank you, Kevin, for putting my feet back onto the right path...

Regards,

Plasma
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