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Old September 4th, 2001, 08:27 PM

Nitram Draw Nitram Draw is offline
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Default Re: PPB is the best weapon in the game. Discuss.

quote:
Originally posted by Dragonlord:
Cool, I got another active thread going
OK time for next replies:

Ah, correction: I never meant that to say that after the PPB you can stop weapons research entirely, I'm just saying that you get them early and then keep em, none of the high tech weapons eclipse them. But I DO use other weapons..(besides PD): Against organic races I add some Null Space to the mix, and against a race who has been around long enough to have phased shields I add shield depleters.

I'm not surprised that a ship with APB XII beats a PPB V ship, but I'll do all I can to destroy an empire before they get to APB XII, not that hard with the early lead the PPB gives me. (I assume you meant Large mount, not heavy) And I think my PPB ships do better in fleets, so let me post a fleet.
Let's call the design I posted "Killer".

In the mid-game Alpha Fleet will have:
10 Killers
3 PD ships
Enough sweepers to sweep 100 mines
3-4 cruisers with Solar collectors III.
1-2 cruisers with two Repair Bays III and a Hyper Optics sensor.


PD ship: Light Cruiser
Standard stuff (engines, sails etc)
7 PD V
ECM III
1 PPB V
1 Multiplex IV (is this needed on a PD ship?)
1 Combat sensors 3 (Is this needed on a PD ship?)
6 Armor III
1 Stealth Armor III

In the late game Alpha Fleet will be a bit different, same support stuff as above but different attack ships. (also the fleet is more likely to be 40-50 ships, but with same ratio of attack/PD/Support ships)
So lets call this Beta fleet. The attack component will consist of designs Killer II and Nullifier. (I'll use battlecruisers as an example, the same principle can be applied to Battleships).
Mix (against non-organics)
8x Killer II
2x Nullifier

Killer II
Battlecruiser, space 600.
Bridge, 2 LS, 2 CQ
6 JP engines
Solar Sail 3
ECM 3, Sensors 3, Multiplex 4
1 Shield depleter V (large mount)
5 large mounted PPB V
1 PD V
5 Armor III
1 Stealth Armor 3 (for defense bonus)
2 Shield V

Nullifier:
Battle Cruiser
Battlecruiser, space 600.
Bridge, 2 LS, 2 CQ
6 JP engines
Solar Sail 3
ECM 3, Sensors 3, Multiplex 4
2 large mounted Null space III
2 large mounted PPB
1 PD V
1 Stealth Armor 3 (for defense bonus)
1 Scattering Armor 3
2 Shield V
1 Self destruct
1 Armor III




I usually only build medium and small WP. Smalls have PD only or PB's only, one shield and one armor each. Medium are used for the WMG. 5-10 WP will hold almost any planet. I do play with a mod that increases the WP range so that helps a lot on the beam weapons. It makes taking the AI planets a little more dangerous, some times can't even close without losing ships.

My PD ship are different than yours. I only put the minimum stuff on them and the rest PD, no shields armor sensors etc. I find the AI rarely targets them so they don't need to much protection.
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