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Old June 27th, 2005, 05:09 PM
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Default Re: Some questions about armor

1) Yes, 10 organic armor III's will take 1500 damage and regenerate 300 per combat turn, and all 10 of them will have to be destroyed before anything else takes damage from non armor skipping weapons. However, if any of them gets destroyed, each destroyed armor component will not contribute regeneration points until it has been regenerated. If 2 of the 10 are destroyed, the remaining 8 would regenerate 240 damage the next turn, enough to repair one of them. The remaining unused 90 points of regen would be kept track of with no visible result until further regen brought the total up to 150 and repaired the other one.

2. The emissive armor ability does not stack. Only the highest ability value of any intact component on the ship counts. This does not render the ability nearly useless, however, as it also reduces the damage of hits that it can't negate.

3. Emissive is near useless against large fighter stacks, because every weapon in the stack that hits is added together and treated as a single shot, so the emissive reduction is only applied once no matter how many fighter-mounted guns the fighter stack is using. The same principle applies to seeker groups as well, which are generated when a single ship fires multiple missiles at the same target at the same time.
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