Quote:
JPYBasser said:
Yes it was realtek.com. Seems like the integrated chip can't handle the MP3 sound files. It handles all other Steel Panthers games. Could SPCAMO come out with some wav files for us integrated chip users?
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*IF* it turns out that this is indeed the problem we may need to make a set in WAV. However, I'm having a hard time with the idea that any recently made computer would choke on MP3's. If you wish to convert the files that are in the game now to experiment download a copy of Goldwave
http://www.goldwave.com/release.php
run the Batch Processing feature under "File" and convert all the MP3's in our \Game Data\Sounds to Stereo WAV's (they WILL be huge files. That's why we used MP3). Then, put the MP3's in a subfolder to keep them handy but out of the way then open up the file "Sounds.INI" and use a text editor to replace every ".MP3" with ".WAV" . When you are done you will have nothing but WAV files in \Game Data\Sounds and the sounds.INI should all look something like this.....
[soundeffects]
sound000="1click.WAV"
sound001="1.WAV"
sound002="2.WAV"
sound003="Null.WAV"
sound004="4.WAV"
sound005="5.WAV"
sound006="6.WAV"
sound007="7.WAV"
sound008="Null.WAV"
sound009="9.WAV"
then tell us if everything works 100% for you (or contact Realtek and ask them why their sound chip won't play MP3. Maybe they have an answer )
Don