Re: New resource facility idea.
Sorry but you've lost me on this idea. It's almost like you're adding complexity just for the sake of complexity. I dont see the point other than to give you more choices, all of which are pretty close to equal.
I guess it will force you to research the additional recoucre tech's. If that is your point, it will work.
I almost never use monolith fac's myself. They take too darn long to build. I almost never have resource problems in more than one resource at a time. So I find I am always building the resource specific fac's anyway cause I can what I need when I need it.
In a long game at some point I guess it would make more sense to convert all the resource fac's to monoliths to get the greater overall resource production. But by the time I am there, I have no resource problems and am more concernded with fighting wars than making my resource production more efficent.
Geoschmo
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