Re: The Dominions 3: \"Wishlist\"
Either way, the helmet is a fairly minor part of the overall armor protection of the unit. Arguably the way to improve things would be having hit locations - a helmet is only looked at when the head is hit, thus you could then have helmets with protection 1 all the way to 10 or more. Of course, this would require a total rework of combat, thus a total rehash of armor protection values, weapon damages, etc.
And even as a sometime grognard, I would hate to wind up having to do indepth analysis of things with decimal values.
Furthermore : decimalization of things like weapon damage and armor protection would add little to the game. What difference does it really make if that short sword is 4 or 4.2 damage when the amount of damage it'll do can be quantified in the range of 0 to 30 most of the time, and against many armors it'll do 0 80% of the time?
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Wormwood and wine, and the bitter taste of ashes.
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