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Old September 1st, 2001, 11:21 PM
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Default Re: New resource facility idea.

quote:
I almost never use monolith fac's myself. They take too darn long to build. I almost never have resource problems in more than one resource at a time. So I find I am always building the resource specific fac's anyway cause I can what I need when I need it
If you check out the stats, then you find that monoliths can produce 133% More resources than the specialized extractors.
With an efficient resource converter, you still get double the resources per facility.

Certain planets, with unbalanced values (eg. 120%/1%/5%) are better off with specialized, but most planets can make use of the monoliths.
(If the two smaller values add up to 40% of the larger value, a monolith will make you more resources)

I usually build specific extractors first, and upgrade them to monoliths once the planet is full ... for a big empire, I just go straight to monoliths to avoid Micromanagement.


quote:
Sorry but you've lost me on this idea. It's almost like you're adding complexity just for the sake of complexity. I dont see the point other than to give you more choices, all of which are pretty close to equal.
I guess it will force you to research the additional recoucre tech's. If that is your point, it will work.
The main point is to force the research of the extraction techs.
The added complexity is to provide some progress with each tech level.
Nobody will want to research four expensive tech areas to get their bonus, but if they can research one level and get a partial improvement, it is much easier to justify the research budget.


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