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Old June 28th, 2005, 01:00 AM

The_Paladin The_Paladin is offline
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Default Re: The Dominions 3: \"Wishlist\"

Indeed the helmet is a pretty insignificant issue on the whole - it was merely an example. I originally just commented on the subject as I believe that scaling the stats is superior computationally than decimalization and that scaling is also easier to understand / more intuitive. Where in decimalization you would have numbers like 2.5 and 3.5, in scaling you would have 25 and 35 which are easier on the eyes for many and not harder to work with really.

A lot of people have asked what is the difference between a short sword having damage 4 to 4.2, or having a broadsword having attack bonus of 0 versus 0.1. This got me curious so I did some calculating. There's a problem with the question being asked: You should not ask what's the difference between 0 and 0.1 but instead ask what's the difference between 0 and 1, as those are the limits imposed by the current system.

To avoid bogging down the thread with too much math I won't go into heavy calculation details (others like alexti and Saber Cherry already have on this forum anyway). Consider changing a short sword with damage 4 to damage 5. When that sword successfully hits, how much more damage, on average, will it do now? 25.6% by my calculations, averaged over reasonable values of protection and strength (0 - 30) of the units in question.

And if you increase broadsword attack bonus from 0 to 1, how much more often are your attacks going to be successful? 20.7% more often.

Both these calculations are rough numbers thrown together in a quick program but I believe them to be reasonably accurate barring any stupid mistakes on my part.

So the questions are: Do I really want my spearman to be 20% more effective at striking when I increase his attack by 1? And do I really want every unit to be 25% less effective against my knight because I gave him a helmet with 1 extra protection?

Ultimately I'll play Dom3 irregardless of whether these changes are implemented. There are other issues that are more pressing (like improving national troops, getting rid of the easy to obtain SCs and stuff like that).

Remember these numbers are on average - your SC's with 30 protection will not be affected much at all by a 1 point increase either way - but a unit with 12 will. So I feel that if national troops did play a more important role, these presently minor issues in a SC / magic dominant world would amplify significantly as more low-level troops would be involved.

Again just my two cents .
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