Re: New resource facility idea.
I don't like monoliths. The three differnet resource types are a basic part of the game. The three colony types, mining, farming, and refining, add variety, flavor, and interest. Finally, rewarding specialization makes the game more strategic.
Monoliths detract from all three of these so I'm relegating them to an ancient ruins technology in the Balancing Modpack. I want the player to have to manage their resources in a way that varies with their overall strategy.
--LT411
|