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Old June 29th, 2005, 12:29 PM
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Default Re: The sound problem culprits as far as I can tel

Quote:
Alby said:
So does the below still hold true??
copied from another thread.
I gots to know...

"We are working on a fix for the sound problem now. The delays between sounds were a bit too long. Some machines seem to be more sensitive to it. We had two playtest groups and nobody commented on it though so this is was not a problem for everyone

This is NOT sound file related. If anyones busily trimming sound files to make them sound "better" you may cause yourself more trouble when we issue the patch

Don"

The delays in the sound reproduction were due to added millisecond delays in the code which we have reduced or removed. There WERE slight delays at the start of some of the sounds but they only added a very small % to the overall delay. The EXE we are testing now brings the game much closer to what you were used to in the DOS version and that is without trimming the sound files. The sequence now when a tank is hit and destroyed is "Hit-BOOM". ( i.e. just as fast as you could say "Hit-BOOM")

Don
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