Thread: Feature or BUG?
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Old June 29th, 2005, 12:59 PM
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Default Re: Feature or BUG?

Quote:
SCAJolly said:
I've once witnessed this 'feature' myself, and I was a tad annoyed as it seemed to keep the mission going and going and going even though all other enemy forces had been crushed to pieces the size of molecules.
In a game system as complicated as this there will always be situations that just do not ring true. The game "AI" makes the decision to set up some units as re-enforcements without knowing it's human opponent will slice through it like a hot knife then be annoyed the game goes on and on. This could easily have turned into the best game you've ever played had you played on a monster map and suddenly there was a full fledged counter attack developing in the north while most of your mobile troops were mopping up in the south. Then maybe it would have been more interesting..Ja?

Every game isn't going to be the most exciting thing you do in a day. Some people complain the AI is "dumb" and can be beat easily, some people have problems beating it and say it cheats. Some peolple cannot beat the AI at all. Everyones different and it's impossible to make everyone happy. There are more random factors in this game than in the past, Randomness makes for unpredictable behaviour and that keeps things interesting. However, sometimes , in some situations, "unpredictable behaviour" just looks strange. It just depends on the immediate circumstances of the game.

SP2 and SP3 set up the same way each time the game was played over and over and over. If you took "3000" points against the same opponent over and over you could predict exaclty where the units would be on the start line. You cannot do that with WinSPMBT or SPww2 as there are dozens of combinations the AI could pick in the nanosecond it needs to decide where to deploy. The reinforcement issue is the same. You may get them, you may not and they won't enter in the same place twice and that's what we did to keep the game interesting for the average player

Don
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