Re: Scenario 1: How can you win this as the U.S.?
Heh I have tried many of the bundled senario's and they indeed took your word Mob, none of them are winable in a big way and many are not winable at all. My solution??? why I just fix them with some game balancing (raising troop quality etc.) To me senario's which have a predetermined outcome are just no fun (especially when the designer gives you the losing side). I just tried one which has the Isralie tanks trying to cross the entire board in 10 turns vs Arab entrenched ATGM's spread out so as to make it an Arab turkey shoot. Any commander who was so stupid as to NOT know about man carried ATGM's and plan an attack such as this would be cashered in the real army.
Cluswitz (sp??) axioms calls for at least 3:1 advantage in the attack, few if any of these bundled senario's follow that UNLESS the human player is the defender, then the AI gets tons of arty and troops for the attack.
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