View Single Post
  #2  
Old September 3rd, 2001, 12:30 AM

Baron Munchausen Baron Munchausen is offline
General
 
Join Date: Aug 2000
Location: Ohio, USA
Posts: 4,323
Thanks: 0
Thanked 0 Times in 0 Posts
Baron Munchausen is on a distinguished road
Default Re: Displaying modifers?

There is a work-around. Give the weapon an ability that doesn't do anything for a component. Supply Generation, for example. Then write in the bonus to hit for the ability description. It will then appear in the component description window as an ability. This is what I put in the Ripper Beam.

Number of Abilities := 1
Ability 1 Type := Supply Generation
Ability 1 Descr := +20% bonus to hit.
Ability 1 Val 1 := 0
Ability 1 Val 2 := 0

This does still require editing each component, of course. There is no option in the game to display modifiers. It would be a good suggestion to throw on the heap with all the others.

[This message has been edited by Baron Munchausen (edited 02 September 2001).]
Reply With Quote