Re: FTL propulsion in progress
not that it isnt a good idea, but after playing the map thru, its still the same map. It would be nice to be able to create these easily on the fly, which does not seem to practical.
maybe it could be dumbed down, instead of a connector on every edge, maybe you could setup the hyperspace systems on a checkerboard pattern and stick connectors on all 4 corners. that should help with the 10 warp point per system limit as well.
then each system might have one warp point into hyperspace, and not be connected to other systems. that way future maps could be made by simply laying out a 2x2 or 4x4 hyperspace grid, and making one warp point per system.
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...the green, sticky spawn of the stars
(with apologies to H.P.L.)
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