Re: FTL propulsion in progress
Here's an example of what I am talking about. I chose to put the warp points in the center, but as I said they could be anywhere in system, as long as they are in the same sector in every system. Actually that's not even neccessary, but it makes it a whole lot easier to setup. All that's required to make it work is all the warp points within each system be in the same sector.
Try playing a game using this map, and don't be ancient race. It's a little odd at first, but kind of cool once you get used to it. Once you have scouted around a bit you can really fly. Just click your ship and click move to and what system you want to go to. Don't try clicking each warp point at a time after you have scouted them and know where they go. You will drive yourself crazy.
This would really be a different way to play. You could "interdict" hyperspace travel through your systems by placing ships or mines on the warp point.
I may have underestimated the time to make the map though. This was a small map and it took me almost 20 minutes. I am sure it's still quite a bit faster than some of the suggestions I have heard for other types of FTL maps.
Geoschmo
[This message has been edited by geoschmo (edited 03 September 2001).]
[This message has been edited by geoschmo (edited 03 September 2001).]
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