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Old September 3rd, 2001, 09:52 PM
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Default Re: FTL propulsion in progress

I want to simulate SF FTL reasonably well.

Things that my method currently supports:
- FTL around the edge of a system to get to the far side.
- Multi-turn travel times entirely FTL.
- Go from any system to any other system directly, though it may take a while.
- FTL space cannot be blockaded, and completely protecting a system from FTL attacks in nearly impossible. (Random movement ability in hyperspace disrupts blockading fleets)
- Ships can be lost in hyperspace: with random movement of 2, a ship with 1MP is helpless and must wait to drift past a starsystem.

Putting all the normal->hyperspace connections on stars, say, would simplify the mapbuilding process immensely, but we would have blockaded FTL jumppoints, and no local FTL (around the edge of a system)

quote:
Of couse if you use the center, you have to do something about black hole systems.
Not nessesarily. The black hole does not do damage when you fly over it, only if your ship ends its turn within 2 squares of the center. You could give orders to FTL in & out on the same turn when exploring.
Any ship with 4 or more MP could FTL in and then escape from a blackhole before it can do any damage.
A well designed BattleMoon or Baseship could survive the black hole's damage indefinitely, and FTL away at any time.

--------------------

I've now finished:
16/16 hyperspace systems
182/180 hyperspace intraconnections.
144/1320 hyper-to-normalspace interconnections (24 per system * 55 systems)
As such, I estimate that I am 22% done.

quote:
Here's an example of what I am talking about.

I don't know if its just me, but when I click that link, I don't get a file, just a new window of this thread page!

[This message has been edited by suicide_junkie (edited 03 September 2001).]
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