Re: New MP Game - Random, Anonymous, No Diplomacy
Please check my settings from the orginal post. It clearly says NO renaming and has from day 1. I also requested that all players use the default name for their pretenders when making them.
As for TC mages (and other nations), I have found that the F1 screen is a much easier way to determine the schools on your mages rather than renaming. I used to name my mages F1, D3, N4 for either a random school or the most empowered one. I even tried for a while to keep up with modifying the name when you add boosting artifacts. But I always missed some and got off far too often.
I also had a game where an opponent miraculously picked off my best mages from afar. He told me he did that because I had a mages named F5 (for casting Flames), or S6 (for wish with boosting), etc. So I don't do that anymore.
Of course, this does not help with your clam hoarders, I know. But clams are nerfed anyway, so it is not as big a deal as it might seem.
We are up to 15 players now and need but 2 more. The single biggest problem still remains the host issue. Anybody have any ideas on how to solve this?
EDIT: JM over on the QT3 forum has agreed to use his server for hosting this game. Stay tuned!
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