Re: FTL propulsion in progress
After some testing, I have found some important points about this map.
-The random movement in hyperspace does not break up fleets or units.
-The random movement tends to collect all items into one stack, and wobbles them around.
-AIs can not figure out how to use hyperspace.
-MoveTo orders cannot path through hyperspace.
So, this map will have to be played by Humans only, and you have to give "line-of-sight" orders to manouever through Hyperspace. If the ship can see your destination, they will go. If it involves a second system, they will not move through hyperspace. They will take normal space warppoints if they can.
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