Quote:
PlasmaKrab said:
What about noise artillery finders? Saw that done in some games, guess the finding was more scripted than anything else, but since here we're tlking about a GOOD game I guess there could be an advantage in having artillery locators (sound, fash, radar...) or radio locators? radio jamming? prox fuze jamming??? 
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That's why on map arty eventually shows up to the other side if it fires from one place too much. It's not just the smoke signature that's taken into account. It's all factored in. It's not necessary to micro detail things like this for them to be accurately represented in the game
Don