
July 2nd, 2005, 09:01 AM
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Shrapnel Fanatic
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Join Date: Mar 2005
Location: GWN
Posts: 12,615
Thanks: 4,057
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Re: LVTP5 too much carry ability?
Quote:
Warhero said:
Well I chose mech inf company. That's why AI loads more than 1 unit into 1 LVTP. Ok, I understand that it's correct in reality that carry ability is 34 but do I have to unload every LVTP before begin 1st turn only to get all LVTP's loaded? Is this only solution or just lower load capasity in Mobhack? Which way is wiser to do? On the other hand, empty LVTP's are good to be as "reserve unit" if some unit's LVTP will be destroyed, isn't it ?...
Warhero
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This only happens if you auto deploy. If you manually deploy you can choose who goes where exactly
Don
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