Re: The interesting Hero/Facility idea
The one per system effect is only for those particular abilities.
Any extra abilities on the facility which are not inherently non-stacking across the system will stack, and are thus not "one per system effective"
If you keep your heroes to using non-stacking, system-wide abilities, then you'll get only one-per-system effective for each ability, but you'd still be able to have both a system-damage-increaser and a system-shield-booster hero facility operating at the same time.
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Things you want:
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